These sarcophagi contained dark spirits which offered dark gifts to the individual that touched it. While in the vault the adventurers discovered a map of Strahd’s castle and found various hidden amber sarcophagi. The two joined by the head of the dig site a man named Larry headed into the vault which had been uncovered. > The two adventurers then headed to Orasnou where a Krezk University dig site was underway. This was after a scare where Klock believed the council the priest had hidden motives, however he did not. With the help of the council they were able to recover a another piece witch was hidden under the statue near the church. > The adventurers then headed to Valleki which Klock believed another piece of the spear lay buried. They were able to uncover it with the help of Flint who had acquired a power suit. > With the use of his ability to sense magic he found a piece of the spear under the statue of Ismark in the Krezk chapel. He also used the fortune teller machine and discovered that the sun spear was split into three pieces and hidden under three statues.
Blazing amber portal knights code#
With the help of a pass code found on Ludovichs body Klock was able to remove the artifacts from the museum his allies had lost their lives attempting to steal. In Krezk they found that most of the buildings burnt down and the citizens slaughtered. > The two adventurers after rested in Yarlsburg, and then headed back once more to Krezk after being informed that the dragon knights had already passed by them. While Klock and Flint were able to escape and both fled back to Yarlsburg. But however even with Theo being polymorphed into a t-rex the party was overwhelmed with Theo and Shinjji being felled by the revenants.
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> After healing the burgomaster the party ambushed the dragon knights. When they reached the university they found the Burgomaster unconscious and a group of dragon knights carrying the dragon skull lead by Sir Godfrey.
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When the party arrived in Krezk they found the town to be on fire. and then decided to head straight to Krezk in an attempt to save the dragon project. Flint arrived at Krezk with the knights on his heels, he then informed both Geralf and Ludovic the situation and the fled the town just as the dragon knights broke down the door. He then grabbed another spider mount and headed towards Krezk. Who then informed the Lil Eddie to attempt to distract the knights which were on their way. > In an attempt to save Krezk, Klock polymorphed Flint into an eagle who flew to Yarlsburg where the spell wore off. The party was reimbursed for the information and the knights of the manor on skeletal steeds headed towards Krezk. The party conversed with the leader of the knights Sir Godfrey, and to Klock’s dismay Shinji informed the undead knight the exact location of the dragon skull. They found themselves talking to a group of undead knights who were thrilled to learn the possibility of a dragon in the world and the whereabouts of the dragon skull that had been stolen from their manor. > The party investigated Argynvostholt, with Theo unable to enter the building. An agreement was made and the adventures got spider mounts and continued on their way to Argynvostholt. > The party after their encounter arrived at Yarlsburg and were greeted by the towns Sheriff the ettercap, Lil Eddie. The party was able to defeat the werewolves with the kelp of Klock who polymorphed Theo into a tyrannosaurus rex. He then left leaving two werewolves that targeted Theo, who had angered Strahd. > The party came to a bridge and were greeted by Strahd, who offered a greeting to Klock, believing him to be almost his equal.
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On their journey the party met the man, Flint Westwood whose town known as Yarlsburg had appeared in Barovia and he was sent to suss out the situation, and agreed to join the party The party of adventurers left Krezk and headed to the mansion known as Argynvostholt, as Klock after learning that the dragon skull from their hoped to find more allies that would help the cause.